BioColony

Description

BioColony explores architecture as an assembly of biologically active materials, matters and spatial ecologies, curating live-work-gardening typologies as a series of entanglements of species, genes and timescales.

Building on the bio-receptive design approaches, we are looking beyond solely the material condition and instead looking to define new ways to plan building strategies to integrate living matter and ecologies into architecture. The project develops a design methodology using ML Models trained on environmental data sets and a proposed platform tool that enables site-specific environmental information to be embedded into any given structure, thus optimising building mass and form for maximal growth of natural diversity. The typology becomes an inhabitable urban landscape of unruly territories that embraces ecological concepts of ageing, erosion and decay as a fundamental paradigm of resilience. Taxonomies of ecological parts are assembled using environmentally driven Mlmodels to imagine how buildings as 'biocolonies' can serve as an ecosystem service for health.

Type

Team Work

(Xuran Xiao, Kun Chen,

Key Hu, Yuxiao Huo)

Responsibility

Concept setting, Modelling, Scenography,

Environmental Simulation,

Image & video rendering

Key Words

Architecture, Biology,

Ageing, Unruly Assembly

Year & Duration

2023 11months

Softwares

Houdini, Unreal Engine5,

GAN, Unity ML, Grasshopper,

Stable Diffusion, AfterEffects

1/Narrative Video

2/User-oriented Platform

3/Aged building at 40 years

Aerial view

40 years aged

New Building

Facade

40 years aged

New Building

Entrance

40 years aged

New Building

4/Interior Space

Living Space/ Working Space/ Threshold/ Kitchen

5/Prototype & Physical Models

View from street

Perspective view

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Circle of the Devouring Forest

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Future Oasis